This is a comic created using an ethnography conducted in the context of the Mingei, Horizon 2020 Innovation Action of the European Commission. The documentation regards the glasswork for the…
CRAEFT aims to deepen our understanding of making activities that include “care, judgement, and dexterity”1 standing on Anthropology, Knowledge Representation, Cognitive Science, Art History, Advanced Digitisation, Audiovisual & Haptic Immersivity,…